Normal (PvE): Ashkandi, Atiesh, Mankrik, Myzrael, Old Blanchy, Pagle, Westfall, Remulos.That’s the extreme, but prepare for the possibility that you could wait hours to get into a realm. Just a heads up: Wait times during launch week have peaked at around 10 hours. Realms with higher player counts will take longer to queue into. You’ll see if a Realm has a low, medium, or high player count before you jump in. WoW Classic has 29 realms right now, a mix of normal PvE, PvP, and combination realms. Prior to creating your character, you have to choose a realm. You can set up macros and install add-ons, right-click to report players, and see things clearly if you’re colorblind thanks to colorblind settings. Still, Blizzard has implemented some technical changes to improve the experience. ![]() But yes, you will need to spend much longer working towards your goals. Even your build choices are more consequential, as you cannot just instantly switch up your specs. Though the level cap is only 60 (instead of 120), you’ll spend far more time making your way around the map to find dungeons, connect with other players, and grind for loot. Overall, vanilla WoW takes more effort to make progress. Your primary stats will look quite similar to modern WoW, but secondary stats are really different, as Blizzard has overhauled that aspect of builds over the years. You also may have to meander a bit to find out where you’re going and prepare for more backtracking. Additionally, quests are more straightforward, with less chance of happenstance events occurring mid-run. Movement across the map takes much longer than in modern WoW. From looting to builds to look and mechanics, WoW Classic is certifiably 2006.Ĭombat is slower, more methodical, and generally more dangerous. WoW Classic uses the Drums of War patch (1.12) as a jumping-off point. WoW originally launched in 2004, so we’re not quite back at the beginning. This means it takes place prior to even the first expansion, The Burning Crusade. World of WarCraft rewinds time back to 2006.
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